Predict-A-Win

11. Honing the Outputs for Unrounded Goals

It might not be obvious when first using our Program, but it will eventually become very clear that the most critical of its outputs is the set of Unrounded Goals it generates. That criticality arises because the values of the Unrounded Goals for the two teams in a match are the deciding factors for:

  1. what the Call Type will be (i.e. Home Win, Away Win or Draw),
  2. determining the Anticipated Score-Line (ASL) for a match, which the User might wish to use as a guide for:
  1. Correct Scores betting, and/orr
  2. Under/Over betting.

This is the reason why we have built into our Program a number of alternative ways of adjusting the Scoring Abilities (goals for) and Vulnerabilities (goals against) of the teams in our “Base” Prediction Method, which we call the “Full Matrix” method, and based upon which a number of other Prediction Methods are derived that give the Program’s Users complete control as to how the Scoring Abilities and Vulnerabilities are adjusted.

Of course, the other critical factor that operates in conjunction with the Scoring Abilities and Vulnerabilities to determine the values of the Unrounded Goals is the Win Quotient (WQ) value calculated for each team. Again, the User is free to adjust the values of the factors that determine the values of the WQs (primarily the points system for Home Wins, Away Wins and Draws), plus mix a proportion of the Home WQs with a proportion of the Away WQs for each separate Division in whatever ratio is desired.

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